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Rubber
.
round
to this Rubber
's
totals.
word
to the list of words this AI has found.
AIDialog
.
AIPlayer
that can find words of any length.
AIPlayer
with the specified rating.
AppearanceDialog
.
IClient
that is wrapped in this NamedClient
.
Player
is currently
trying to connect to.
Connector
.
boolean[][]
.
Player
.
Dictionary
using the specified
InputStream
.
null
as its detail message.
GameId
is the same as the
Object
specified.
o
is the same as this NamedClient
(has the same name and wraps the exact same client).
Theme
.
GameId
.
JPanel
and adds
it to component
.
NamedClient
represented in the specified row.
NamedClient
s attached to this player.
i
.
Player
is currently playing.
GameId
of the game currently running on this
server.
GameId
of the game running on this player's local
server.
address:port
.
Round
to be used in tests.
Theme
specified by name
/
Theme
.
row
, col
.
Player
has found this round.
UI
.
AIPlayer
.
Player
with a board of letters and
time for the round.
ResultsDialog
.
Round
that can be fired from the
commandline.
NamedClient
.
NamedClient
.
AIPlayer
of the specified
problem.
client
from the Rubber
.
NamedClient
s in clients
from
this Rubber
.
clients
from this player's local
(host) server.
clients
from the list of clients
of this server.
Rubber
.
Connector
, trying to connected the owner to the
game specified in the constructor.
Rubber
details to the clients.
theme
to this computer's preferences.
ScorePanel
for the specified
HumanPlayer
.
ScoreTableModel
with the specified values.
Player
(if any) and
sets a new one.
Player
is currently connecting to.
UI
.
Theme
.
Player
is currently playing.
Player
.
Player
so that it knows it is not connecting to
any other machine (either because it has connected or because it has
given up).
Player
.
Rubber
details
as they see fit (display, etc.) Subclasses must deal with the possibilty
of a null Rubber
being passed in.
ScorePanel
.
newTheme
.
Theme
.
AIDialog
.
AppearanceDialog
.
ResultsDialog
over owner
showing
results
.
WordFinder
to stop finding words (probably
because it is the end of the round).
Player
to do anything
necessary at the end of a game (cleanup, marshalling of words and so
on).
Theme
.
String
representation of this AI.
String
representation of this board.
String
representation of this Client
.
String
representation of this object.
String
representation of this object.
String
representation of this GameId
.
String
representation of this object.
longestWord
in length for the specified player.
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