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Rubber.
round to this Rubber's
totals.
word to the list of words this AI has found.
AIDialog.
AIPlayer that can find words of any length.
AIPlayer with the specified rating.
AppearanceDialog.
IClient that is wrapped in this NamedClient.
Player is currently
trying to connect to.
Connector.
boolean[][].
Player.
Dictionary using the specified
InputStream.
null
as its detail message.
GameId is the same as the
Object specified.
o is the same as this NamedClient
(has the same name and wraps the exact same client).
Theme.
GameId.
JPanel and adds
it to component.
NamedClient represented in the specified row.
NamedClients attached to this player.
i.
Player is currently playing.
GameId of the game currently running on this
server.
GameId of the game running on this player's local
server.
address:port.
Round to be used in tests.
Theme specified by name/
Theme.
row, col.
Player has found this round.
UI.
AIPlayer.
Player with a board of letters and
time for the round.
ResultsDialog.
Round that can be fired from the
commandline.
NamedClient.
NamedClient.
AIPlayer of the specified
problem.
client from the Rubber.
NamedClients in clients from
this Rubber.
clients from this player's local
(host) server.
clients from the list of clients
of this server.
Rubber.
Connector, trying to connected the owner to the
game specified in the constructor.
Rubber details to the clients.
theme to this computer's preferences.
ScorePanel for the specified
HumanPlayer.
ScoreTableModel with the specified values.
Player (if any) and
sets a new one.
Player is currently connecting to.
UI.
Theme.
Player is currently playing.
Player.
Player so that it knows it is not connecting to
any other machine (either because it has connected or because it has
given up).
Player.
Rubber details
as they see fit (display, etc.) Subclasses must deal with the possibilty
of a null Rubber being passed in.
ScorePanel.
newTheme.
Theme.
AIDialog.
AppearanceDialog.
ResultsDialog over owner showing
results.
WordFinder to stop finding words (probably
because it is the end of the round).
Player to do anything
necessary at the end of a game (cleanup, marshalling of words and so
on).
Theme.
String representation of this AI.
String representation of this board.
String representation of this Client.
String representation of this object.
String representation of this object.
String representation of this GameId.
String representation of this object.
longestWord in length for the specified player.
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